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Hot Bots

For this project, students are introduced to the Arduino microcontroller and Arduino integrated development environment for programming a switch on an air conditioner. This lesson was designed by Cindy Thornton, Flinders Island District High School, Tasmania.

Online

Interpret and compare data displays: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Interpret and compare data displays. Students create and compare different graphical representations. They interpret the data and make generalisations.

Interactive

Squirt: three containers

Examine the relationships between capacities of various containers. Look at three containers that may have different diameters, heights and shapes. Fill a container and squirt liquids between the containers to establish the proportional relationship. Work out the third 'unlinked' relationship from two known relationships. ...

Online

Off to the movies

This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).

Online

Mathematical modelling: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving natural and rational numbers and percentages, including in financial contexts. They formulate the problem, choose operations and efficient calculation strategies, and use ...

Online

Place value: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Place value. Students extend understanding of place value by interpreting, comparing and ordering decimal numbers including tenths, hundredths, thousandths and beyond. Students apply multiplicative thinking to explain and model the relationship between consecutive places ...

Online

Getting warmer

This lesson sequence intentionally uses a visual based programming tool to introduce designing and validating algorithms. Those students who complete this task can move to code the result in any text based language with which they are familiar.

Online

Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

Online

Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

Online

Design and deliver

In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.

Online

Seven seasons

In this lesson sequence students investigate the CSIRO indigenous seasons calendars and produce a searchable database that will capture data using two data sources.

Online

Probability calculations: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Probability calculations. Students are introduced to more complex probability concepts, terminology and visual representations for all combinations of two events. Students learn the language and differences between the connectors: ‘and’, ‘or’(inclusive or exclusive), ...

Online

Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

Online

Everything you always wanted to know…

In this lesson sequence students design, build and evaluate their own database and perform queries and build reports based on that database. Students should have prior experience creating a flat file database.

Online

User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

Online

Estimation and reasonableness: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Estimation and reasonableness. Students make approximations using real numbers in repeated calculations. Students recognise the effect of the result of a problem comprising multiple steps of calculations when approximations or rounding has been utilised at each of those steps.

Online

Introduction to Ozobot and colour codes

Students are introduced to Ozobot and how drawing lines and colour codes can control it. This lesson allows students to experiment with different lines and codes to create a path for Ozobot to follow. This lesson idea was created by Steven Payne.

Online

Bee Bot Balloon Pop

During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device. Students are asked to design a course challenge for another user which will result in the Bee-Bot, with a pin attached, reversing into a balloon to pop it. This lesson idea was created by ...

Online

Basic ball control with Sphero

Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.

Online

Rock, Paper, Scissors AI!

In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend ...